Craft AutoZoomCam keeps one designated object constant in size while the camera moves. The camera zooms in and out automatically, in exact proportion to the distance between the camera and TargetMesh node. The TargetMesh node can be bound to any animated object. For example if the TargetMesh is attached to a car that is moving away from the camera, Craft AutoZoomCam will change the zoom in exact proportion to the car’s speed.
| Optimizing the scene
It’s wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording.
You can enter the configuration window of Craft AutoZoomCam to change the camera parameters. If you change the settings for the camera, make sure that the time slider is at the start of the animation and then press Resimulate to recreate the animation with the new settings.
Moves the camera forward/backward.
Spinners enables the change of parameter values with an input controller in real-time.
Hides the Helpers.
Hide Helpers During Recording
Hides the Helpers during recording.
Hides the Camera.
Forw/Backw Transl Response Factor
A value for how fast this function will react to the input. A value of 1 yields instant reaction and a lower value will add a fade in for the reaction.
Forw/Backw Transl Maximum
Maximum movement speed for TargetMesh.