Craft HumanizerCam is a passive camera tool that adds shakes and noice to your animations. The animator attaches it to an animated object to be able to move. For best results, it is recommended that you align and then link/parent Craft HumanizerCam to a previously animated camera.
| Optimizing the scene
It’s wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording.
You can enter the configuration window of Craft HumanizerCam to change the camera parameters. If you change the settings for the camera, make sure that the time slider is at the start of the animation and then press Resimulate to recreate the animation with the new settings.
Shakes the camera.
Spinners enables the change of parameter values with an input controller in real-time.
Resets the initially recorded state to the current state.
A multiplier for all the shake values.
How much the camera shakes in its yaw rotation.
How much the camera shakes in its pitch rotation.
How much the camera shakes in its roll rotation.
How fast/slow the shake effects fade.
Increasing this value will increase the irregularity of the camera shakes.
A threshold value for the camera’s shake movement.
Cam Shaker Amplitude Response Factor
A value for how fast this function will react to the input. A value of 1 yields instant reaction and a lower value will add a fade in for the reaction.
Cam Shaker Amplitude Maximum
The maximum force applied to shake the camera.