Craft LookAtCam
Manual

 

Craft LookAtCam is a utility for creating cameras that are always pointed at a certain target. The target can be moving and Craft LookAtCam will automatically follow it.

 

 

 

 

Using Craft LookAtCam

 

 Optimizing the scene

It’s wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording.

 

  1. Create a Craft LookAtCam.
  2. Link/Parent LookAtCam_01_TargetMesh to an object or position it to where you want the camera to be focused.
    When you press Record Craft LookAtCam will automatically orient itself so that it’s always facing the target.
  3. Press Record to start the recording. You can also use Resimulate as a quicker way of creating the animation for the camera.

You can enter the configuration window of Craft LookAtCam to change the camera parameters. If you change the settings for the camera, make sure that the time slider is at the start of the animation and then press Resimulate to recreate the animation with the new settings.

Back to top

 

 

 

 

Configure

 

Initialize
Orients the camera so that it’s facing its target.

 

General Modes

Hide Helpers
Hides the Helpers.

Hide Helpers During Recording
Hides the Helpers during recording.

Hide Camera
Hides the Camera.

back to top