Craft Spline Speed-Controller allows you greater freedom when you use splines. The CarriageNode traveling along the spline can be programmed to change speeds at given points, or stop. When you change the length of a spline, or move one part it will not affect the rest of the spline. That is because Craft Spline Speed-Controller is not bound to percentage ratios within the spline.
When you use Craft Spline Speed-Controller you create ‘waypoints’ along the spline. These waypoints are fixed in their positions; i.e. they will not move to the corresponding percentage of the spline when the spline is altered. They snap to the closest point of the spline when you begin recording.
The waypoints can be used in a number of ways. They can trigger a change in speed. They can delay your CarriageNode for a pre-set number of frames or seconds. They can also stop the CarriageNode until you press a button prompting the node to continue.
Craft Spline Speed-Controller can be used to move any object or camera. We recommend using it for creating traffic on roads – together with Craft 4-Wheeler Extended. This is also extremely useful for Craft Airplane Extended. Craft Spline Speed-Controller can also be used to recreate camera rails as used in the film industry. Attach a camera to the CarriageNode and it can be moved along the spline manually – at a non-constant speed.
Optimizing the scene
It’s wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording. |
Optimizing the scene
It’s wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording. |
Accelerates the CarriageNode forward or backward on the spline.
If a waypoint is set to Stop Mode this input is used for starting the CarrigageNode movement again.
Orients the CarriageNode so that it’s pointing towards the previous (the waypoint the CarriageNode has passed) waypoint’s lookAtTarget.
Forces the Carriage to stop at its current position.
Hide Helpers During Recording
Hides the Helpers during recording.
Snap To Spline During Recording
If the spline is animated this mode can be used so that the CarriageNode and the waypoints snap to the spline during recording.
Create New Waypoint
Creates new waypoints.
Remove Selected Waypoint
Removes the selected waypoint from the scene.
Waypoint Creation Position (in Percent)
The Waypoint creation position (in percent) after previous Waypoint.
Make all waypoints equal to Waypoint01
Copies the first waypoint’s parameters to all the other waypoints.
Use Simplified Parameters
Overrides the waypoint specific parameters and uses the first waypoint’s values for all waypoints.
Snap Waypoints to Spline/Redraw Craft Curve
Snaps all waypoints to the Spline or, if using Craft Curve, redraws the curve.
Waypoints (drop down list)
Lists all the waypoints. Select a waypoint to edit its preferences.
Tension In
A tension in to the Waypoint, only used when using Craft Curve generation.
Tension Out
A tension out from the Waypoint, only used when using Craft Curve generation.
Position on Spline (in Percent)
The Waypoint position on Spline in Percent. 0% = Start of Spline. 100% = End of Spline.
Speed
Determines the maximum velocity the CarrigeNode is to have after the specific waypoint.
Time Delay (frames)
The length of time (in number of frames) the CarrigeNode will stop at waypoint. If you choose this option the waypoint will be colored orange to indicate that it is a waypoint with delay.
Time Delay (seconds)
The length of time (in seconds) the CarrigeNode will stop at waypoint. If you choose this option the waypoint will be colored orange to indicate that it is a waypoint with delay.
Stop Mode
Makes the CarrigeNode stop at the waypoint.
If you choose this option the waypoint will be colored red to indicate that it is a waypoint with Stop Mode on. Use the Input configured for “Start” to start the Carriage again.
Look at Target
If checked, the carriage will look at the target (Waypoint##_lookAtTarget) instead of being oriented with the spline. Applied after the waypoint.
Gyro Mode only
CarriageNode will remain ‘level’ – i.e. only do translation and no rotations. Applied after the waypoint
Yaw Mode only
CarriageNode will remain ‘level’ – i.e. only do yaw rotations and no pitch rotations. Applied after the waypoint
Acceleration Response Factor
How fast the Maximum Acceleration of the Carriage is applied after the waypoint. 0 = disables rotation. 1 = applied instantly.
Maximum Acceleration
Set the maximum acceleration for the Carriage after the current waypoint. Applied after the waypoint
Rotation Response Factor
How fast the Max Rate Of Change is applied after the waypoint. 0 = disables rotation. 1 = applied instantly. Lower value makes smoother rotations. Applies after the current waypoint.
Rotation Max Rate Of Change
The maximum rotation change in radians per second after the current waypoint.
Brake Softner
Determines how softly the CarriageNode comes to a stop before the waypoint. Only applied if Stop Mode or Time Delay is active.
Brake Percent
Determines at what point the Carriage are to starts decelerating between the previous waypoint and current. (Percentage of the distance between previous Waypoint and current Waypoint). Only applied if Stop Mode or Time Delay is active.
Initialize Carriage
Moves the Carriage to the beginning of the spline (or curve).
Snap Carriage to closest point on Curve
Moves the Carriage to the closest point on the spline (or curve) and moves Waypoints to their spline positions (or creates the curve along the waypoints).
Gravity Strength
Adds a gravity to the Carriage, so that it acts more like a rollercoaster. A value of zero will disable it.
Banking Factor
Adds gravity dependent banking to the Carriage. A value of zero will disable it.
Loop
When the CarriageNode reaches the end of the spline it will start from the beginning again.
Use Craft Curve Generation
If checked, a curve will automatically be created using in/out tension of the waypoints.
Create Curve
Creates a curve using the waypoints.
Remove Curve
Removes the curve from the scene.
Closed Curve
If checked, the curve will be closed.
End Curve Straight
If checked, the curve will straighten out to the last waypoint.
Forward/Backward Maximum Speed
Sets the maximum speed of the carriage when an input to control it.
Selected Speed Units
The speeds used in the simulation will be in the selected units. Regardless of scale of the Carriage or ReferenceFrame.
Speed Multiplier
Adds a multiplier to the Carriage speed. Useful when scaling a clone.