Craft StateMachine enables quick rigging of a machine/system with states.
It can be used to send mechanical parts of a machine into several different states. For example it can be used to control the arm of a construction robot.
Optimizing the scene
It’s wise to optimize the scene before starting to recording the animation. The scene is optimized by decreasing the amount of polygons shown during the recording. This is achieved by hiding objects not crucial to the part of the scene to be animated. Another tip is to use Craft Bounding Poly, which temporary lowers the amount of polygons for selected objects and allows for a smoother recording. |
This button will send CurrentState to 01WantedState.
This button will send CurrentState to 02WantedState.
This button will send CurrentState to 03WantedState.
This button will send CurrentState to 04WantedState.
This button will send CurrentState to 05WantedState.
This button will send CurrentState to 06WantedState.
This button will send CurrentState to 07WantedState.
This button will send CurrentState to 08WantedState.
This button will send CurrentState to 09WantedState.
This button will send CurrentState to 10WantedState.
Spinners enables the change of parameter values with an input controller in real-time.
Hide Helpers
Hides the Helpers.
Hide Helpers During Recording
Hides the Helpers during recording.
Use Simplified Settings
When checked the below settings will override the settings in the ##WantedState groups under them.
Maximum Linear Velocity (units/sec)
Sets the maximum speed of the CurrentState mesh. 0.0 will switch off the limiter.
Maximum Rotation Velocity (Degs/sec)
Sets the maximum angular speed of the CurrentState mesh. 0.0 will switch off the limiter.
Linear Response Factor
The smaller the value the softer the CurrentState approaches the states. A value above the scene FPS will yield an instant jump to the chosen state.
Rotation Response Factor
The smaller the value the softer the CurrentState approaches the states. A value above the scene FPS will yield an instant jump to the chosen state.
Maximum Linear Velocity (units/sec)
Sets the maximum speed of the CurrentState mesh. 0.0 will switch off the limiter.
Maximum Rotation Velocity (Degs/sec)
Sets the maximum angular speed of the CurrentState mesh. 0.0 will switch off the limiter.
Linear Response Factor
The smaller the value the softer the CurrentState approaches the states. A value above the scene FPS will yield an instant jump to the chosen state.
Rotation Response Factor
The smaller the value the softer the CurrentState approaches the states. A value above the scene FPS will yield an instant jump to the chosen state.